It was a town and a dungeon, and that was it. In the original Diablo, there was no overworld to speak of. It’s this expansion of the overworld that I think will be Diablo 4’s most divisive aspect. Your fights are consistently hijacked by interloping players on the server, that delete everything in sight with over-levelled characters and leave, robbing you of the chance to play the game for yourself. Conversely, Diablo 4‘s beta was at its weakest when it felt most like an MMO - traversing the open world, which the game treats as a giant online lobby. It’s the stuff that long-time fans have wanted back forever - tough dungeon delves with interesting enemies and loot that create opportunities for interesting character builds. When it feels most like Diablo 2 - crawling through inky black dungeons and hunting for loot, it is a joyously chaotic experience. My feelings on the Diablo 4 beta boil down to this: It is a game of two distinct halves, one vastly more enjoyable than the other.
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